Though very similar to the original game, Earthworm Jim 2 has more varied gameplay than its predecessor. Jim, with help from Snott, has to follow their trail across the various summer homes of his enemies. However, Psy-Crow kidnaps the Princess and plans on marrying her at the Las Vegas system in order to take over the universe. If you like Earthworm Jim, maybe you’d like to check out the Playmates toyline from the 90’s.Following on from the ending of the first game, Earthworm Jim had removed the cow (which he had unknowingly launched) from atop Princess Whats-Her-Name, reinflated the squashed lady, and won her heart. Did you know Earthworm Jim had his final, original 2D adventure on the Game Boy? You can check out the Leftover Culture Review for Menace 2 the Galaxy here… But be warned, the late 90’s wasn’t a good time to be an Earthworm. ![]() Generally I think Earthworm Jim 2 does several things better than the first game, but has far more frustrating sections, isn’t as fun and doesn’t feel like a complete platform experience. ![]() Cutting out half the platforming to stick in mini-games doesn’t take away from the production value of the game, the music, sound effects, graphics and great controls all come together to make a really fun game. On the Sega Saturn at least, Jim looks great, the levels are beautiful and the sound is better than ever. The puppy bouncing, the isometric shooter, floating around as a blind cave salamander, they’re all good mini-games, but after playing the original Earthworm Jim, you’ll probably be ready for some really solid platforming. ![]() You can barely call Earthworm Jim 2 a platformer, and sometimes that gets really frustrating.
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